package gamagora.game.world.maps.game
{
	import gamagora.game.world.maps.OSMap;
	import gamagora.game.entity.*;

	public class OSMap36 extends OSMap
	{
		public function OSMap36()
		{
			super();

			var ground:OSGround = new OSGround(0, 400, 20, 500, 0, false);
			ground.setNoErosionDown([24]);
			ground.setNoErosionLeft([0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24]);
			ground.erode();
			add(ground);

			ground = new OSGround(0, 900, 960, 180, 0, false);
			ground.setNoErosionUp([0, 11, 12, 13, 14, 15, 16, 17, 18, 19]);
			ground.setNoErosionDown([384, 385, 386, 387, 388, 389, 390, 391, 392, 393, 394, 395, 396, 397, 398, 399, 400, 401, 402, 403, 404, 405, 406, 407, 408, 409, 410, 411, 412, 413, 414, 415, 416, 417, 418, 419, 420, 421, 422, 423, 424, 425, 426, 427, 428, 429, 430, 431]);
			ground.setNoErosionLeft([0, 48, 96, 144, 192, 240, 288, 336, 384]);
			ground.setNoErosionRight([47, 95, 143, 191, 239, 287, 335, 383, 431]);
			ground.erode();
			add(ground);

			add(new OSBridge(20, 440, 5, 5, false));

			ground = new OSGround(220, 400, 180, 500, 0, false);
			ground.setNoErosionDown([216, 217, 218, 219, 220, 221, 222, 223, 224]);
			ground.erode();
			add(ground);

			add(new OSBridge(400, 440, 14, 5, false));

		}
	}
}
